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Cachevision, Advanced PVR User Interface

Designed User Interface for a PVR cable sidecar featuring personalized accounts, advanced search features, Interactive Program Guide and interactive services and advertising for Cachevision (a startup owned by Thompson and Seagate). Work included the development of a working prototype, full functional specification documentation, and concepts for advanced service offerings and advertising models.

Dotcast, Datacasting Portal Prototype
www.dotcast.com

Designed a prototype portal for the Dotcast broadband transmission system featuring a pushed desktop tool bar, personalized service screen and program guide. The service utilized a profile driven caching model to deliver top broadband sites, full motion personalized TV channel and high-speed videogame, software, music and video downloads targeting a Dotcast enabled receiver device attached to a PC.
Work or entertainment

Homecast, Walled Garden

A joint venture between TCI, Bank of America and Intuit. Designed a prototype and business plan for a walled garden TV Portal for TCI's digital cable systems utilizing the DCT5000 cable set top box. The Homecast Financial portal featured a full motion personalized financial news channel and access to bank accounts, bill payment and various financial services and vendors. The business plan out lined a business model which included bank subsides for the box and multiple revenue streams generated from targeted ads, pass though bounties, and video placements within the personalized virtual channel

 

 

Net Angels, Personalized Intelligent Music

Designed prototype for a personalized intelligent music site utilizing collaborative filtering, click stream analysis and profiling technologies. The site is personalized to each user in real time based upon a dynamic user profile, preferences and "like user" recommendations. Also designed a broader prototype site, which recommended and matched users for placement in chat environments based upon interests and psychographics. A short form personality test was commissioned and used to match users on personality as well as business, and personal interests, geographics and other user determined criteria.

Viacom and ICTV, Interactive MTV

MTV Interactive was an enhanced TV demo, which was used in a series of Viacom commissioned focus groups exploring consumer interest in interactive TV. This simulated simulcast allowed users to order merchandise, tickets and accesses information on the songs aired on MTV.

 

ICTV, Interactive Sesame Street

Interactive Sesame Street w as an enhanced TV demo designed for the ICTV interactive cable service. It demonstrated a number recognition game where the user could play along with the show by selecting simulcast graphic over laid numbers that coincide with the numbers in the song.

Ecoquest

Created the concept and business plan for Ecoquest a virtual reality themepark ride and stand alone simulator center. This multiplayer simulator game and motion base ride allowed families and small groups to work cooperatively within a simulated world to save species of fish from extinction within a timed underwater adventure. A business plan was developed for themepark and for standalone centers in shopping malls and high traffic locations.

 

 

GTE Imagetrek & Allied Entertainment, CyberJobe Virtual Reality Arcade game

Designed a quasi-virtual reality prototype arcade game, which ran on a videodisc platform with 3D graphics overlay and custom gesture input device. This game was intended to be launched in movie lobbies along with the film the Lawnmower Man. Computer graphics scenes from the film were displayed on laserdisc and super imposed with 3d game graphics. Looking though a stereoscopic periscope users reached into the game box and grabbed objects that appeared in 3d space coming out the screen. The location and positioning of their hand in the box was read by rows of LEDs.

 

 

Nickelodeon, Slime Time videophone call-in game

Developed the concept of using videophone instead of telephone call in for Slime Time game show competition, which successfully aired on Nickelodeon.

ACTV, Cuts: Peter Gabriel

Produced and designed Cuts a 30 minute interactive music show featuring the works of Peter Gabriel which aired on the ACTV interactive TV system in Springfield MA, Montreal Canada and Heathrow, England. It was cited by A & A monthly as one of the best interactive applications and received third place in the International Film and TV Festival of New York. It allowed users a variety of ways to interact with the program including: directing their own version of the performance by seamlessly switching between the camera angles from four full motion video tracks, adding and subtracting instruments with in the music, and interacting with graphics and surrogate travel visuals.

Interactive NFL Monday Night Football, and Major League Baseball (ACTV NY, NY 1989)

Production design for the first live interactive broadcasts of NFL Monday Night Football, and Major League Baseball for the ACTV interactive television system working in cooperation with NBC and ABC Sports. Three channels of additional programming were simultaneously broadcast along with the sporting events to 300 test homes in Springfield MA and test panels in Bell Labs. Users could switch between camera angles, call up statistics on players and watch alternative announcers from the live radio broadcasts. Also directed and designed the graphics for the first live interactive regional hockey test broadcasts.

 

 

 

Interactive Dallas and Interactive CBS Evening News (MIT Media Lab, Cambridge, MA 1986)

Designed a test prototype of a broadband interactive television soap opera and a test prototype of broadband interactive television news for use in MIT audience research studies.

 

Magic Beat Laser disc Arcade Prototype (Games Group Inc. Boston, MA 1983)

Designed and developed a prototype music based videodisc arcade game featuring surrogate travel, footpad interface device and holophonic sound effects for the Games Group Inc. This movie map of Boston's Beacon Hill allowed users to dance in rhythm to the music and move within a full motion video environment. . As users stepped on a step pad input device graphic overlays of their footsteps appeared over full motion video clips, which they controlled. A layer of computer graphics allowed users to interact and play with objects in the video world.