Diana Gagnon Hawkins, Ed D
Phone:
(650) 369 6878
Consultant and entrepreneur in the
area of advanced TV services:
• Personalized TV and Profile Driven Interface Design
• PVR Services and User interface
• TV Portals and Walled Gardens
• ITV, datacasting and Broadband
Services
• Virtual Reality, Videogames and Public Installations
Prior work includes: interactive design, prototype and product development, strategic planning, user interface, consumer research, and early phase company development.
Cachevision,
Dotcast,
Homecast, (A joint venture between TCI, Bank of America and Intuit)
.
CONSULTING CLIENTS: (1991- Present)
Interactive TV:
Service
and prototype design, Internet TV integration; intelligent interface design;
strategic planning; consumer research, in home trials
Digeo,
Interactive
Channel,
3DO:
IBM,
Turner
Publishing,
Hewlett Packard,
Viacom, MTV and Nickelodeon, NY
GTE Imagitrek,
Starwave:
Fujitsu,
ICTV,
Expert Witness & Case Research:
Weil, Gotshal
and Manges,
World Wide Web:
Intelligent interface design, Internet TV, data mining, profiling, and start up technology evaluation.
TVN,
NetAngels,
Matsushita,
The McKenna
Group,
News Corp, LA, CA.
Kleiner,
Perkins, Caufield and Byers,
Tibco,
Gist,
Public Space:
Interactive retailing; virtual reality and interactive attractions for public site installation; interactive themepark consulting; assessment virtual reality entertainment centers.
Warner Brothers:
Nike:
Paramount Parks:
Paramount
Pictures:
LA, CA
Other Interactive Consulting:
King World:
Allied Entertainment:
EDUCATION:
Ed. D., Harvard Graduate School of Education, Cambridge, MA, 1986
Doctorate in Human Development, Educational Media and Interactive Technology
(graduated with distinction) specializing in the influence of videogames and
interactive media on thinking.
Post Doctoral Fellowship: MIT Media Lab -
future entertainment technologies, 1986.
B.A. and B.F.A. State University of New York, Buffalo,
N.Y., 1981 Psychology (Summa Cum Laude and Highest Distinction in Psychology
Award) Studio Art, Sculpture, and Video (Magna Cum Laude).
INTERACTIVE PRODUCTS AND PROTOTYPES:
Advanced
PVR User Interface: (Cachevision,
Designed
User Interface for a PVR cable sidecar featuring personalized accounts,
advanced search features, Interactive Program Guide and interactive services
and advertising for Cachevision (a startup owned by
Thompson and Seagate). Work included the development of a working prototype,
full functional specification documentation, and concepts for advanced service
offerings and advertising models.
Datacasting Portal Prototype (Dotcast, www.dotcast.com
Designed a prototype portal for the Dotcast
broadband transmission system featuring a pushed desktop tool bar, personalized
service screen and program guide. The service utilized a profile driven caching model to deliver
top broadband sites, full motion personalized TV channel and high-speed
videogame, software, music and video downloads targeting a Dotcast
enabled receiver device attached to a PC.
Work
or entertainment
Walled Garden Prototype Homecast, (A joint venture between TCI, Bank of
America and Intuit)
Designed
a prototype and business plan for a walled garden TV Portal for TCI’s digital cable
systems utilizing the DCT5000 cable set top box. The Homecast
Financial portal featured a full motion personalized financial news channel and
access to bank accounts, bill payment and various financial services and
vendors. The business plan out lined a business model which included bank
subsides for the box and multiple revenue streams generated from targeted ads,
pass though bounties, and video placements within the personalized virtual
channel
Personalized Intelligent
Music Site (Net
Angles, San Francisco, CA
1998)
Designed prototype for a personalized intelligent music site
utilizing collaborative filtering, click stream analysis and profiling
technologies. The site is personalized to each user in real time based upon a
dynamic user profile, preferences and "like user" recommendations. Also designed a broader prototype site, which recommended and
matched users for placement in chat environments based upon interests and
psychographics. A short form personality test was commissioned and used
to match users on personality as well as business, and personal interests, geographics and other user determined criteria.
Interactive MTV prototype (Viacom and ICTV, NY, NY and San Jose CA 1993)
TV
Interactive was an enhanced TV demo, which was used in a series of Viacom
commissioned focus groups exploring consumer interest in interactive TV. This
simulated simulcast allowed users to order merchandise, tickets and
accesses information on the songs aired on MTV.
Interactive
Ecoquest (prototype
simulator ride concept 1992)
Created the concept and business plan for Ecoquest a virtual reality themepark
ride and stand alone simulator center. This multiplayer simulator game and motion
base ride allowed families and small groups to work cooperatively within a
simulated world to save species of fish from extinction within a timed
underwater adventure. A business plan was developed for themepark
and for standalone centers in shopping malls and high traffic locations.
CyberJobe Virtual Reality
Designed a quasi-virtual reality prototype arcade
game, which ran on a videodisc platform with 3D graphics overlay and custom gesture
input device. This game was intended to be launched in movie lobbies along with the
film the Lawnmower Man. Computer graphics scenes from the film were displayed
on laserdisc and super imposed with 3d game graphics. Looking though a stereoscopic periscope users reached into the game box and
grabbed objects that appeared in 3d space coming out the screen. The location
and positioning of their hand in the box was read by rows of LEDs.
Slime Time videophone call-in
game (Nickelodeon,
NY,NY 1990)
Developed the concept of using videophone instead of
telephone call in for Slime Time game show competition, which successfully
aired on Nickelodeon.
Cuts: Peter Gabriel (ACTV, NY, NY 1989)
Produced
and designed Cuts a 30 minute interactive music show featuring the works of
Peter Gabriel which aired on the ACTV interactive TV system in
.
Interactive NFL Monday Night
Football,
and Major League Baseball (ACTV NY,
NY 1989)
Production design for the first live interactive
broadcasts of NFL Monday Night Football, and Major League Baseball for the ACTV
interactive television system working in cooperation with NBC and ABC Sports. Three channels of additional programming
were simultaneously broadcast along with the sporting events to 300 test homes
in
Interactive
Designed a test prototype of a broadband interactive
television soap opera and a test prototype of broadband interactive television
news for use in MIT audience research studies.
Magic Beat Laser disc
Designed
and developed a prototype music based videodisc arcade game featuring surrogate
travel, footpad interface device and holophonic sound
effects for the Games Group Inc. This movie map of
PREVIOUS WORK:
ACTV Domestic Corp.
MIT, Media Laboratory,
Games Group Inc.,
RESEARCH PROJECTS: (1981- present)
Stanford University Dept. of
Communications,
Visiting Scholar researching interactive violence and rating systems, 1995;
Corporation for Public
Broadcasting
grant to study the potential for interactive
children's television, 1989;
MIT, Research Program in
Communications Policy, Future of the Mass Audience Project,
MIT, Dept. of Science,
Technology, and Society,
National Endowment for the
Arts Grant,
Vision Inc.,
Massachusetts Educational
Television,
PREVIOUS CONSULTING CLIENTS: (1982-1987)
Clients:
Optophonic Entertainment
Systems,
GTE Human Factors Lab,
Nutritional Management,
Raytheon Service Company,
Video Re search Inc.,
Digital Equipment Corp.,
BOOKS, CHAPTERS, PAPERS, AND REPORTS:
"Virtual Reality & Passive Simulators: The Future of
Fun" chapter in Biocca, F., & Delaney B. (Ed.). Communication in the Age of Virtual Reality.
Virtual Reality and Ride Theater Location Based
Entertainment,
Interactive
TV: State of the Industry, published by Arlen Communications, Jan 1990.
"Toward An Open Architecture Approach to Media Design", chapter Communications Yearbook, 1988.
"Interactive
Shopping: The Trend of the Future?", Gagnon,
Kosloff & Bove, GTE sponsored report, 1988.
"Do
Consumers Want Interactive TV?" GTE sponsored report, 1987.
"Interactive Entertainment: a Study Series", Paper
presented to the International Communications Association,
"Interactive
Versus Observational Media: The Influence of User Control and Cognitive Styles
on Spatial Learning", Distinguished Paper Award, International
Communications Association,
"Videogames and Spatial Skills", Educational Communication and Technology Journal 33 (4) winter
1985.
"Audience Perceptions of Image and Sound Quality in
Television", W.R. Neuman, A. Crigler, & L. Ford, MIT, Audience
Research Report, 1985.
"Human
Factors: Some Lessons for the New Technologies", Future of the Mass
Audience Project Working Paper, Dec. 1983.
"The
Psychology Behind Videogame Addiction" sponsored
research report, 1982
"Over
Worked and Under Paid: On the Nature of Gender Differences in Self-Pay"
Distinguished article award American Psychological Association, 1982.
Videotapes and press clips available upon request.